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I love this strategy all because it isn't a strategy. The reason I say that is because you do not directly control the units. You issue bounties and your units decide if they wish to take it on or not. It can lead to some frustrating moments, but ultimately my men were loyal enough to get the job done... eventually.
Oh, and your advisor. He's a riot. And strangely I cannot shake the feeling that I heard his voice before.
Game Traits applied to Majesty 2: The Fantasy Kingdom Sim (PC) by AlazarRamir
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